AI Insights · Timothy · July 2021
Top 5 Dynamic Games on Android in Chile: Q2 2021
Explore the performance of the top 5 dynamic games on the Android platform in Chile during Q2 2021, including weekly downloads, revenue, and active user trends.
In the second quarter of 2021, the top 5 dynamic games on the Android platform in Chile showed varied performance in terms of weekly downloads, revenue, and active user trends. Here’s a closer look at their performance based on Sensor Tower data.
Roblox
Throughout Q2 2021, weekly revenue for Roblox fluctuated, peaking at around $32.8K in the last week of May. Weekly downloads showed an upward trend towards the end of June, reaching approximately 35.5K. The game maintained a robust user base with weekly active users rising from 1.46M in late March to about 1.59M by the end of June.
Voodoo Doll
The game experienced a significant drop in weekly downloads after an initial surge, starting at 51.5K in early April and declining to approximately 7.2K by the end of June. Weekly active users followed a similar pattern, peaking at around 95.6K in mid-April before dropping to 20.8K by the end of the quarter. Revenue remained minimal throughout this period.
Solar Smash
Solar Smash saw a decline in weekly downloads from 26.5K at the end of March to about 6K by the end of June. Despite the drop in downloads, weekly revenue showed minor fluctuations, peaking at around $5 in late May. Weekly active users decreased from 122.2K in late March to about 46.5K at the end of June.
ZEPETO: Avatar, Connect & Live
ZEPETO experienced steady weekly revenue, peaking at around $1.2K in the last week of May. Weekly downloads varied, with a peak of 22.5K in early April and a subsequent decline to about 15.7K by the end of June. Weekly active users saw an increase from 122.5K in late March to about 132.6K in early June before slightly declining to 109.7K by the end of June.
Homescapes
Homescapes maintained consistent weekly revenue, peaking at around $16.4K in the final week of June. Weekly downloads fluctuated, starting at 20K in late March and stabilizing around 10.9K by the end of June. Weekly active users remained relatively stable, with a slight decrease from 247K in late March to about 223.7K by the end of June.
For more detailed insights and data, visit Sensor Tower.